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- Short: ugly fixgl port for hypnotic quake1 missionpack
- Uploader: COJO-D@gmx.de (Thomas Veress)
- Author: COJO-D@gmx.de (Thomas Veress)
- Type: game/patch
-
- this is the sds fixgl writen by stefan schwoon in the uglyest port
- done by me, i dont know c, but it seem to work :))
-
- original text from c-source:
- ============================
- /* SdSfixGL.c by Stefan Schwoon
-
- This program fixes a bug in Quake's Mission Pack #1, Scourge of Armagon,
- that effects GLQuake. You need this program if and only if you use GLQuake.
- More specifically, GLQuake's texture caching crashes when textures of the
- same name but different sizes are loaded in one session. This is the case
- when both Hip2m1 and either Hip2m4 or Hip3m3 are loaded. The problem can
- be removed by renaming the offending textures.
-
- What this program does:
- It patches the file ../hipnotic/pak0.pak (or, alternatively, the file given
- as an argument on the command line) by parsing it's directory structure,
- looking for maps/hip2m4.bsp and maps/hip3m3.bsp. Once these are found, it
- traverses the .bsp structures and renames texture metal5_6 into sdsfix_1
- and metal5_8 into sdsfix_2. The directory structure is extended with a
- configuration file telling SdS that this program has been run.
-
- How to compile and run:
- Simply load this into your C compiler, compile, and run the resulting
- executable. Unix users, type "make glfix" and run with "./glfix", or
- "./glfix <some_other_path>/pak0.pak" if necessary.
-
- to apply the patch copy it into the hipnotic drawer and run it
-
- quake® is © id software ,
- Quake Mission Pack #1,Scourge of Armagon is © by Ritual Entertainment
- SdSfixGL is © by Stefan Schwoon
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